You have 4 awesome buffs that run simultaneously. Tribute: I see so few Titanias activating this. Enemies get charmed by the lantern and forget how to enemy. This is great for enemy-saturated defense missions or overwhelming survival missions. Lantern: Remember to use this to create choke points. Pretty much all abilities are useful (Except for 1) and this high strength/low range/medium duration and efficiency build will play nice. The benefit to you just keeps increasing and I find lvl160 corrupted heavy gunners die much faster in the Simulacrum with CP, than with pistol amp. CP is a % reduction in armor to enemies that just keep growing in level and toughness. is a % boost to a weapon that has capped out damage at some point. You won't notice in low level content, but the tougher enemies get the better becomes. Corrosive Projection -> : I'm only suggesting this as an option, but I wouldn't run it.Vitality -> Auger Secrets: Not enough of a bonus in my opinion (24%), but a viable strength increase option.It's easy to get one-shot in steel-path, anyway, so why not try it? Recommended if you are used to playing this build and want a challenge. The hit to duration and next to no health make this undesirable at first glance, but with over 350% strength it's enticing. Vitality -> : This is a risky, but rewarding swap.Energy Conversion -> Transient Fortitude: Get 5% more strength and no waiting for Energy conversion to take effect.You'll spray so many bullets you may just passively do this or if you are like me and used to shooters you'll be going for the head on instinct, but you'll figure you out. Remember to focus headshots periodically.You have 360 degrees of movement and small-size. There is a good Tanktania build on overframe (playstyle is obvious lol), but the damage you'll do in razorwings will be turtle-mode. The evasion bonus helps A LOT, but don't rely on it. You can get away with it pre-steel path, but it seems like enemies hone in better in steel path. Dash at the beginning of the mission and by the time you get your first energy drop to trigger EC you'll have a healthy amount of energy to run the mission with (perhaps enough without more drops from enemies). I run Zenurik for the Energizing Dash and Energy Pulse.This will put you at 308% strength - lovely. With energy conversion (EC) you'll want to wait to press 4 until you pick up your first energy orb.There is no innate punch-though with, so you will merely turn front enemies into meatshields for those behind with trigger happy playstyle. The only time I run blitz is to race Gauss and Volt. You won't navigate and line up shots precisely. Dex Pixia should be nearly one-shotting much of the time. If you need this mod you aren't modding dex pixia correctly. You'll dump it fast and bullets will not hit enough targets. You would think the fire rate increase would help, but your is small. If you are playing with an ember who drops energy with Inferno feel free to trade off some eff/dur for more strength, but otherwise don't tempt it if you aren't sure you can stay razorwings. You want to be able to stay in it for the whole mission. You can crank your strength much higher, but staying in razorwings becomes much harder.
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